My Book Library
I keep my list of non-fiction books online to have an overview. Feel free to browse the list to get inspiration for your next book. I’m not part of any affiliate program, the links are there for ease of use.
UX & Product Design
- Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability, Steve Krug
- The User Experience Team of One: A Research and Design Survival Guide, Leah Buley
- Visual thinking: empowering people & organizations through visual collaboration, Willemien Brand
- 100 Things Every Designer Needs to Know About People, Susan Weinschenk
- Click! Encourage Clicks Without Shady Tricks, Paul Boag
- The elements of User Experience: User-Centered Design for the Web and Beyond, Jesse James Garrett
- The Inmates are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity, Alan Cooper
- The Design of Everyday Things, Donald Norman
- Designing for Emotion, Aarron Walter
- Emotional Design: Why We Love (or Hate) Everyday Things, Don Norman
- Rocket Surgery Made Easy: the Do-It-Yourself Guide to Finding and Fixing Usability Problems, Steve Krug
- The Mom Test, Rob Firzpatrick
- User Story Mapping: Discover the Whole Story, Build the Right Product, Jeff Patton
- Lean UX: Designing Great Products with Agile Teams (3th edition), Jeff Gothelf, Josh Seiden
- About Face: The Essentials of Interaction Design, Alan Cooper, Robert Reinmann, David Cronin, Christopher Noessel
- Creative Strategy and the Business of Design, Douglas Davis
- Design Systems Handbook, Marco Suarez, Jina Anne, Katie Sylor-Miller, Diana Mounter, Roy Stanfield
- Information Architecture: For the Web and Beyond, Rosenfield, Morville, Arango
- Universal Principles of Design, Lidwell, Holden and Butler
- Wireframing Essentials: An introduction to user experience design, Matthew J. Hamm
- Universal methods of design, Bella Martin, Bruce Hanington
- Microinteractions: Designing with Details, Dan Saffer
- Simple and usable web, mobile and interaction design, Giles Colborne
- Card Sorting: Designing Usable Categories, Donna Spencer
- Presenting Design Work, Donna Spencer
- Web Form Design: Filling in the Blanks, Luke Wroblewski
- A Practical Guide to Information Architecture, Donna Spencer
- Observing the User Experience: A Practitioner’s Guide to User Research, Elizabeth Goodman, Mike Kuniavsky, Andrea Moed
- Interviewing Users: How to Uncover Compelling Insights, Steve Portigal
- UX Strategy: Product Strategy Techniques for Devising Innovative Digital Solutions, Jaime Levy
- Mapping Experiences: A Complete Guide to Creating Value through Journey’s, Blueprints & Diagrams, Jim Kalbach
- Quantifying the User Experience: Practical statstics for user research, Jeff Sauro, James Lewis
- Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days, Jake Knapp, John Zeratsky, Braden Kowitz
- Just Enough Research, Erika Hall
- Top Tasks: A How-To Guide, Gerry McGovern
- Think Like a UX Researcher, David Travis, Philip Hodgson
- Usability Engineering, Jakob Nielsen
- Measuring the User Experience: Collecting, Analyzing, and Presenting UX Metrics, Bill Albert, Tom Tullis
- Good Services: How to Design Services that Work, Lou Downe
- Mental Models: Aligning Design Strategy with Human Behavior, Indi Young
- Business Thinking for Designers, Ryan Rumsey
- How Design Makes The World, Scott Berkun
- The Digital Experience Company: Winning in the Digital Economy with Great Design, Alfonso de la Nuez
- Doorbells, Danger, and Dead Batteries: User Research War Stories, Steve Portigal
- Time to Listen: How Giving People Space to Speak Drives Invention and Inclusion, Indi Young
- The Product Design Process Handbook, Francisco Inchauste, Evan Ames
- UX Portfolio Workbook, Ian Fenn
- Interaction Design for Complex Problem Solving: Developing Useful and Usable Software, Barbara Mirel
- Hooked: How to Build Habit-Forming Products, Nir Eyal
- Thinking in Systems, Donella Meadows, Diana Wright
- Discussing Design: Improving Communication and Collaboration through Critique, Adam Connor, Aaron Irizarry
- Design for a Better World: Meaningful, Sustainable, Humanity Centered, Don Norman
- Designing for Sustainability, Tim Frick
- Conversational Design, Erika Hall
- Storytelling for User Experience, Whitney Quesenbery, Kevin Brooks
- The User’s Journey, Donna Lichaw
- Web Anatomy: Interaction Design Frameworks That Work, Robert Hoekman Jr., Jared Spool
- Continues Discovery Habits: Discover Products that Create Customer Value and Business Value, Teresa Torres
- User Experience Revolution, Paul Boag
- The Encyclopedia of Human-Computer Interaction, 2nd Ed.,
- User Friendly: How the Hidden Rules of Design are Changing the Way We Live, Work & Play, Cliff Kuang, Robert Fabricant
Psychology
- Behave: The Biology of Humans at Our Best and Worst, Robert M. Sapolsky
- The Great Mental Models (Vol. 1, 2 and 3), Farnam Street
- Thinking, Fast and Slow, Daniel Kahneman
- Noise: A Flaw in Human Judgment, Daniel Kahneman
- Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones, James Clear
- The 7 Habits of Highly Effective People, Stephen R. Covey
- Radical Candor: Fully Revised & Updated Edition: Be a Kick-Ass Boss Without Losing Your Humanity, Kim Scott
- Forever Employable: How to Stop Looking for Work and Let Your Next Job Find You, Jeff Gothelf
- Made to Stick: Why Some Ideas Survive and Others Die, Chip Heath, Dan Heath
- Emotional Intelligence: Why It Can Matter More Than IQ, Daniel Goleman
Technology & Business
- The Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail, Clayton M. Christensen
- This is Marketing: You Can’t Be Seen Until You Learn To See, Seth Godin
- AI Ethics, Mark Coeckelbergh
- The Offer You Can’t Refuse: What If Customers Want More Than Excellent Service?, StevenVan Belleghem